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Search for 'Sid Meier' returned 196 results.

New Forza 2 DLC Track Pack Arrives With Four Track Variants
game: Forza Motorsport 2
news | 10/27/07 | Chris Martin
Fans have been pressuring Turn 10 for this for a long time: new DLC Track Pack. \"Twin Ring\" Motegi is the first downloadable track to be featured in Forza Motorsport 2. And actually, it\'s the best download for Forza 2 yet. Because of the unique design of the Twin Rings we get not one, but four different tracks. Details inside. The pack is 400 Microsoft Points.
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Bungie Goes Independent, Microsoft Retains Halo
news | 10/05/07 | Chris Martin
There have been rumors aplenty since the explosive launch of Halo 3. The rumors pointed to the an \"insider\" who said Bungie and Microsoft will be parting ways, and that, as we just received word, is true. Bungie Studios will become an independents developer, although Microsoft will retain the rights to the Halo franchise, and Bungie will still be focusing mainly on Microsoft\'s platform. Quote Harold Ryan, Studio head for Bungie, \"We will continue to develop with our primary focus on Microsoft\'s platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through \'Halo\' and beyond.\"
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Why I'm Selling Back Gears of War When Halo 3 Comes Out
game: Gears of War
editorial | 09/20/07 | Chris Martin
Gears of War is considered one of the best shooters on the Xbox 360, scratch that, one of the best shooters period. But But Epic\'s gruesome stop-and-popper is still second best on Xbox Live losing to a last generation Halo 2. It\'s a great game, sure, but it has problems. Serious problems. Find out why Chris would be so quick to toss GoW to the wind, perhaps you sympathize.
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Sony Gets It: Rumble Is A-Go!
news | 09/20/07 | Chris Martin
Sony announced today that their Dualshock will have a third iteration, complete with rumble feature and six-axis motion control. I guess there was enough room in there after all. Inside this article are a list of games that will work with the rumble feature, as well as some that will have software updates in order to take advantage of the new controller.
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Will the 'Station Rumble Soon?
editorial | 09/17/07 | Chris Martin
This article came by way of Shacknews, but originated from Pro-G who reported (citing some insider info) that Sony is likely to announce at TGS a new Dual Shock (we are only on #2, at this point) in an effort to cover their bloodied SIXAXIS tracks right into your living room. The rumored \"update\" looks an attempt to curb the potty mouths of internet users and Sony bashers everywhere, and comes hot off negotiations with rumble manufacturers (and patent holders) Immersion. And it\'s about damn time, since the PlayStation pioneered rumble anyway. Now that rumble is being reconsidered in the PS3, is it enough? Will it be enough? We give our two cents.
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Hands-On with Sega Rally Revo (Plus Brand New Super Car Pics)
game: Sega Rally Revo
preview | 09/10/07 | Chris Martin
This year we got to play tons of games at PAX 07, and of them, SEGA Rally Revo, the next iteration of the SEGA Rally franchise, was on display. The series has seen quite a few versions on the now defunct N-Gage and Dreamcast, as well as one on PlayStation 2, PC, and wireless. Simply, the series has \"been around the track\" if you know what I mean. Now, we bring you our impressions of SEGA\'s next evolution of the franchise on Xbox 360 and PS3: SEGA Rally Revo. All this and screenshots of the just-announced Super Cars inside!
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BioShock Review
game: BioShock
review | 08/31/07 | Chris Martin
From the article: \"BioShock is the latest effort from Irrational Studios (now 2K Boston and 2K Australia) and it\'s a massive undertaking, many years in the making. And it\'s so good, we might not see a game of it\'s caliber many years after. BioShock is a shooter, a retro sci-fi thriller, a revenge story, a dystopian allegory, an adventure, and to a lesser extent a role-playing game. But BioShock is first and foremost a first-person-shooter. It leaves no question in the player\'s mind, and doesn\'t dance around it\'s pedigree in the way Deus Ex did, or the way System Shock 2 was sparse on the shooter side, heavy on the RPG. No. BioShock is a game where you definitely have to kill things. And kill things aplenty.\"
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BioShock BioShock BioShock Bioshock...BioShock!
game: BioShock
news | 08/29/07 | Chris Martin
Tired of news about BioShock? We hear you. While our review is still baking in the oven, getting crispy on the edges, we came across a neat little factoid for all you fans of the old jest: \"My game is better, ha, ha!\" For it appears that BioShock not only has become critically received as one of the best games of all time, not only this year. According to www.Gamerankings.com, Bioshock has supplanted Resident Evil 4 in the #4 highest ranked game of all time, just below The Legend of Zelda: Ocarina of Time (N64), Soul Calibur (DC), and Metroid Prime (GC).
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Top 20 Things We Want in the Dead Rising Sequel
game: Dead Rising 2
editorial | 08/23/07 | Chris Martin
It\'s officially unofficial according to Capcom reps. But you know we\'ll probably see a Dead Rising sequel some time in the near future. Dead Rising sold over a million copies worldwide and became one of the staple buys for adopters of the Xbox 360. It was an excellent survival horror game with some great humor. The sandbox environment, multiple endings, and various side quests gave it longevity. Basically, we know it\'s coming on one platform or another. Not if but when it gets announced, here are the top 20 features we would like to see in the sequel.
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A 'Rapturous' Hands-On
game: BioShock
preview | 08/15/07 | Chris Martin
We travel fathoms under the ocean to Rapture, a city built on the most basic of ideals: \"a man is entitled to the sweat from his brow.\" A dystopia, like all dystopias, are built to fail. We are not surprised then, when Rapture, brainchild of Andrew Ryan, takes on water (by the deciliters), and you\'re trapped right in the middle of it. Full impressions and expectations inside.
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Stuntman: Ignition Preview
game: Stuntman: Ignition
preview | 07/23/07 | Chris Martin
One of the under-the-radar games this year, THQ\'s Stuntman: Ignition, has us all excited. Whether it\'s the parody of big-budget action films, the balance of risk and reward, or the allure of string-combos, this game seems to have quite a lot to offer gamers. We took the stuntman\'s job for several hours in the Xbox Live demo of Stuntman: Ignition. We ran through burning buildings, shot down helicopters, and braved a hand-brake-less-reverse-one-eighty, and have big, big smiles to show for it. More inside!
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Aegis Wing XBLA - Review
review | 05/17/07 | Chris Martin
\"A gift to gamers\" indeed. Microsoft\'s interns and Carbonated Games of Uno fame have made a wonderful shooter that just comes up on the short-lived side of things. Still, this one shouldn\'t be missed, not for being able to play 4 player coop over live or local, not for the sweet boss battles, and not, especially not, for the brevity.
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Metal Slug Anthology Review
game: Meatal Slug Anthology
review | 04/12/07 | Matt James
Metal Slug Anthology continues SNK\'s tradition of beating mildly successful franchises to death. This time they package the entirety of the Metal Slug library onto one Wii disc. That\'s seven (count them, Seven!) Metal Slug games for about ten (10!) bucks cheaper than one fully priced game. With updated controls meant specifically for the Wii, what else could you ask for? Is this finally the ultimate Metal Slug package? Find out inside!
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The Problem With Context Sensitive Buttons
editorial | 03/26/07 | Aaron Stanton
Viva Pinata is one of those games that continues to surface in discussions amongst the GamesFirst staff in a way that is normally reserved for blockbuster titles. Though it certainly is too far outside the realm of \"normal\" to appeal to every gamer, Viva Pinata does an extraordinarily good job of being different and addicting at the same time. Yet its simple gameplay has one issue. Through its use of context sensitive buttons, Viva Pinata managed to take a simple gameplay experience and endow it with the impression that there were too many buttons. Is it possible that what was once a feature that developers bragged about has in some ways managed to simply over-complicate the game?
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Microsoft's Shane Kim on 2006, Xbox 360 first party support, and the PS3
editorial | 03/20/07 | Chris Martin
Microsoft Game Studios\' head Shane Kim sat down with GameDaily and they talked about everything from the Xbox 360\'s performance in 2006 to the negative feedback the PlayStation 3 has been garnering from a majority of the online press. He\'s fairly candid about his feelings in regard to Nintendo and Sony. And although he does a fair share of boosting Microsoft\'s image, he does have some constructive criticism about Microsoft as well. More inside.
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